![]() It also contains a couple of unique decorative items – the Blue Cap and the Arcade Gorge Toy. Next to the Captain’s Quarters, Cabin 1 is the only other room in the Living Quarters requiring a Door Code – which we found in a PDA in the Locker Room.Ĭabin 1 contains a couple of scannable furniture items that we have not yet encountered: the Wall Shelves and the Basic Double Bed. Captain’s QuartersĪt this stage of the game we don’t yet have the door code for the Captain’s Quarters, so don’t bother looking around for it in the Aurora. This door with burning debris in front of it can’t be opened. In addition to the Keep Calm Kitty Poster in the Canteen, three other posters can be found in this area: Two different Prawn Suit Posters plus a Natural Selection II Poster.Ī few scattered fires are blocking doorways in this area. Scattered through the cabins are basic supplies (water, first aid, batteries) as well as PDAs with intimate details of the crews’ personal lives. ![]() The beds can be scanned for blueprints, and this is the only location in the game where the Carry All (a black duffel bag that can store items) can be acquired. With the exception of Cabin 1 and the Captain’s Quarters, most of the crew cabins in the Living Quarters are fairly similar. Starting from the upper catwalk in the Prawn Bay, the Living Quarters can. ![]() This guide is part of our series Subnautica: Exploring the Aurora. This area offers lots of basic supplies as well as a few non-functional items that can’t be found anywhere else in the game. Moving on past the Canteen, the hallway branches left and right. The next area that we’re going to explore is the Living Quarters. Scannable items in this room include Bar Tables, Trash Cans, a Vending Machine, and Countertop.īehind the bar the Keep Calm kitty poster can be found, with the menu PDA sitting on the bar nearby. Though optional, it’s much easier to explore the Canteen if the fires are put out. The Canteen contains several scannable pieces of furniture, the Keep Calm Poster (found only here,) as well as a PDA containing the Canteen’s menu. The Supply Room contains a few Nutrient Blocks as well as several bottles of Filtered Water. Starting from the upper catwalk in the Prawn Bay, the Living Quarters can be found at the end of this hallway after passing the Supply Room and the Canteen. This guide is part of our series “ Subnautica: Exploring the Aurora.” ![]() You only need to use the codes once to keep the door open.The next area that we’re going to explore is the Living Quarters. The doors grant access to the storage room, which contains three Large Sample Flasks, one Cylindrical Sample Flask, a Microscope, and a Sample Analyzer. 1: 1869 Redeem Code For Captains Quarters: 2679 Redeem Code For Cargo Bay: 1454 Redeem Code For. Two doors inside the Laboratory can be unlocked with this code. Subnautica Aurora Codes 2022 September List Down Cabin No.Inside it you will find an abandoned PDA titled Responsible Autonomous Relationships, a Blue Cap, and an Arcade Gorge Toy. An unused area of the Aurora that’s not in the game.A locked door within Cargo Bay 4 can be unlocked with this code.Besides this, there’s also an abandoned PDA titled Captain’s Log, an Aurora Miniature, and an Aurora poster. The Captain’s Quarters is one of the last locked rooms in the Aurora, as the Last Recorded Transmissions within will ultimately reveal the ship’s fate.However, what if you wanted to open these up straight away? Check out all the Aurora door codes in Subnautica below. The player can get these codes as they naturally progress through the game. Don’t forget to read more such helpful tips in our Subnautica Guide on how to use Cheats (every Subnautica console command). As the player progresses through the wreckage of the Aurora, they will find several locked doors that require codes. Lab Access: 6483 Robotics Bay: 6666 That’s all you need to know about the Aurora door codes in Subnautica.
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